Alchemist's Satchel
Common relic- When you enter the dungeon, gain a Healing potion.
- When you enter the dungeon, take 10 damage.
4 gold
Descend · Die · Repeat
A turn-based dungeon crawler in your browser.
Twelve floors below. A boss on every floor. 103 relics. Die and go again.
Free. No ads. No account. Desktop, phone and offline.
Twelve floors below the village.
A boss waits on every floor.
Clear floor 12 to win. Then endless mode goes deeper.
GO DOWN.
Each trip starts in the village and ends at a boss. Come home, heal, then go one floor deeper.
Then down again, one floor deeper.
You move. Then they move.
Every step counts.
No timers. No reflexes. Take the turn you need.
THINK. THEN STRIKE.
A rat and a skeleton wait in the room.
WASD or arrows move. Space waits. On phones, swipe.Swipe the room to move. Wait passes a turn.
Every step is a turn.
Moving, striking, a skill, disarming or waiting. Each one takes a turn.
Then every foe acts.
Each one steps closer. Or strikes, if it stands next to you.
Step into a foe to hit it.
Gold numbers are yours. Red ones are theirs.
Four skills. Each grows to level 4.
Now you. Clear the room.
Press W, A, S or D. Or tap the room.Swipe the room, or use the arrows.
No two runs are the same.
Every floor rolls its own look.
Every run has a seed. Enter it to replay the run.
GO DEEPER.
The stairs start in the village.
Each floor rolls one of five looks.
A boss guards every way down.
Clear floor 12 to win.
The deep wears you down.
At 100, your nerve breaks.
Health keeps you alive. Stress decides if you stay sane.
HOLD YOUR NERVE.
Stress rises with time, hits and retreats.
At 100 your nerve breaks. You gain a quirk.
The fifth break in a dungeon kills you.
Something in you gives way. You are still here.
New quirkSlow+1 cooldown
Stress drops to 20. Health is capped at 60%. A quirk stays with you.
Each quirk raises the odds the dark gives way. Stress drops to 0. You gain a boon or lose a quirk.
Camp once per dungeon. The healer in the village cures quirks.
Every floor ends at a boss.
Slay it. Take an emblem.
Pick one of three. Emblems are permanent.
SLAY THE BOSS.
It has seen every hero who came this deep.
Scroll to meet them. Press one to jump to it.
103 relics. 10 are cursed.
Some bend the rules.
Buy them from the merchant. Fill five slots.
LOOT THE DEEP.
Everything here killed someone once.
Six of them below, one of each rarity. Effects are the game's own.
4 gold
5 gold
6 gold
7 gold
8 gold
Kings fell quiet beneath its edge. Their last words still haunt the wielder.
10 gold
Pick one of three emblems.
Emblems are permanent. They shape the rest of the run.
Death is not the end.
Retry the floor, or start fresh. Five saves live in your browser.
DIE. GO AGAIN.
YOU DIED
The gilded champion's blow, 9 damage, on floor 10.You had 9 health.
Death sends your save back to the village before that floor. Retry it, or start a new adventurer.
Yes. All of it. Gold is earned in the dungeon, never bought.
No. The game loads nothing from other sites.
No. No sign-up and no login. Press Play free.
A current browser on desktop or phone. Phones play sideways. Keys on desktop, swipes on touch.
In your browser, in 5 slots. The game saves as you play. Clearing site data deletes them.
Yes. Open it once online. Then it starts and plays offline. Add it to your home screen for fullscreen.
Twelve floors to win. Each one ends at its boss. Stop when you like. The game saves.
The Warrior. Rogue and Mage are coming.
Yes. The game speaks English and German. Switch the language in Settings.
It sends run statistics to its own server, like the floors you reached and the relics you chose. They help balance the game. No account. Nothing goes to other sites.